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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Zoltán Majoros, iOS and Flash developer.
Contact: info@arcanelab.com

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</description><title>[ arcanelab ] blog</title><generator>Tumblr (3.0; @acodersnotes)</generator><link>http://blog.arcanelab.com/</link><item><title>Flurry: Mobile Application Analytics</title><description>&lt;a href="http://www.flurry.com/"&gt;Flurry: Mobile Application Analytics&lt;/a&gt;</description><link>http://blog.arcanelab.com/post/17727663062</link><guid>http://blog.arcanelab.com/post/17727663062</guid><pubDate>Thu, 16 Feb 2012 22:46:26 +0100</pubDate></item><item><title>Open Cubic Player (OpenCP) on Mac OS X</title><description>&lt;a href="http://www.cubic.org/player/download.html"&gt;Open Cubic Player (OpenCP) on Mac OS X&lt;/a&gt;: &lt;p&gt;Wow, I just installed Open Cupic Player on my Mac! It’s nice to use this classic program on a new system after more than, what, maybe 10 years? Its module playback routine imho is one of the best ever written, I prefer it to the one in Milkytracker.&lt;/p&gt;
&lt;p&gt;Unfortunately it misses a bunch of features the original had (graphical screens etc), but the experience is still cool.&lt;/p&gt;
&lt;p&gt;It was ported to several systems from the original DOS platform, grab it for yours, too!&lt;/p&gt;</description><link>http://blog.arcanelab.com/post/17611788223</link><guid>http://blog.arcanelab.com/post/17611788223</guid><pubDate>Tue, 14 Feb 2012 18:16:00 +0100</pubDate></item><item><title>Pixel Perfection: Showcase of Inspired Pixel Art</title><description>&lt;a href="http://www.noupe.com/inspiration/pixel-perfection-showcase-of-inspired-pixel-art.html"&gt;Pixel Perfection: Showcase of Inspired Pixel Art&lt;/a&gt;</description><link>http://blog.arcanelab.com/post/16118581734</link><guid>http://blog.arcanelab.com/post/16118581734</guid><pubDate>Thu, 19 Jan 2012 17:19:26 +0100</pubDate></item><item><title>2D Drawing in OpenGL</title><description>&lt;a href="http://basic4gl.wikispaces.com/2D+Drawing+in+OpenGL"&gt;2D Drawing in OpenGL&lt;/a&gt;: &lt;p&gt;How to set up 2D projection in OpenGL.&lt;/p&gt;</description><link>http://blog.arcanelab.com/post/15012501886</link><guid>http://blog.arcanelab.com/post/15012501886</guid><pubDate>Fri, 30 Dec 2011 06:44:47 +0100</pubDate><category>opengl</category><category>2d</category><category>programming</category></item><item><title>Solarized - Precision colors for machines and people</title><description>&lt;a href="http://ethanschoonover.com/solarized"&gt;Solarized - Precision colors for machines and people&lt;/a&gt;: &lt;p&gt;In the making for Xcode!&lt;/p&gt;</description><link>http://blog.arcanelab.com/post/14518339814</link><guid>http://blog.arcanelab.com/post/14518339814</guid><pubDate>Tue, 20 Dec 2011 19:40:25 +0100</pubDate><category>xcode</category><category>color theme</category></item><item><title>iPhone OpenGL Speed Tip – Turn Off Thumb Instructions</title><description>&lt;a href="http://cocoaswirl.com/developer-topics/iphone-opengl-speed-tip-turn-off-thumb-instructions/"&gt;iPhone OpenGL Speed Tip – Turn Off Thumb Instructions&lt;/a&gt;</description><link>http://blog.arcanelab.com/post/14516910647</link><guid>http://blog.arcanelab.com/post/14516910647</guid><pubDate>Tue, 20 Dec 2011 19:03:23 +0100</pubDate><category>ios</category><category>iphone</category><category>arm</category><category>xcode</category></item><item><title>atMonitor</title><description>&lt;a href="http://www.atpurpose.com/atMonitor/"&gt;atMonitor&lt;/a&gt;: &lt;h4&gt;Mac OS X System Monitor and Process Explorer Tool&lt;/h4&gt;
&lt;p&gt;Wow, I’ve been a long-time MenuMeters user, but today I found something similar, but at least as cool app called atMonitor. I was particularly looking for a GPU-usage monitor, and this baby can do it and much, much more. And you know what? It’s free! The developer(s) definitely deserve some donation/support.&lt;/p&gt;</description><link>http://blog.arcanelab.com/post/14005688910</link><guid>http://blog.arcanelab.com/post/14005688910</guid><pubDate>Sat, 10 Dec 2011 08:01:53 +0100</pubDate><category>utility</category><category>mac</category></item><item><title>How to convert an integer to a hexadecimal string in C++</title><description>&lt;p&gt;&lt;pre&gt;int number = 42;&lt;br/&gt;stringstream ss;&lt;br/&gt;ss &lt;&lt; hex &lt;&lt; number;&lt;br/&gt;// now ss.str(), which is a &lt;em&gt;string&lt;/em&gt;, contains "2a"&lt;/pre&gt;&lt;/p&gt;</description><link>http://blog.arcanelab.com/post/14003904084</link><guid>http://blog.arcanelab.com/post/14003904084</guid><pubDate>Sat, 10 Dec 2011 06:58:00 +0100</pubDate><category>c++</category><category>cpp</category><category>coding</category><category>programming</category></item><item><title>The Ultimate Indie Game Developer Resource List</title><description>&lt;a href="http://www.mangatutorials.com/forum/showthread.php?742-The-Ultimate-Indie-Game-Developer-Resource-List"&gt;The Ultimate Indie Game Developer Resource List&lt;/a&gt;</description><link>http://blog.arcanelab.com/post/13995826834</link><guid>http://blog.arcanelab.com/post/13995826834</guid><pubDate>Sat, 10 Dec 2011 03:39:40 +0100</pubDate></item><item><title>How to mix C and C++</title><description>&lt;a href="http://www.parashift.com/c++-faq-lite/mixing-c-and-cpp.html"&gt;How to mix C and C++&lt;/a&gt;</description><link>http://blog.arcanelab.com/post/13324539985</link><guid>http://blog.arcanelab.com/post/13324539985</guid><pubDate>Sat, 26 Nov 2011 02:18:40 +0100</pubDate></item><item><title>Basic Interactive Logic Design Elements</title><description>&lt;a href="http://www.dave-reed.com/book/Chapter16/logic.html"&gt;Basic Interactive Logic Design Elements&lt;/a&gt;</description><link>http://blog.arcanelab.com/post/12880776579</link><guid>http://blog.arcanelab.com/post/12880776579</guid><pubDate>Wed, 16 Nov 2011 14:56:05 +0100</pubDate></item><item><title>BIN to ISO on Mac OS X</title><description>&lt;p&gt;Are you looking for a free, open-source program to convert your BIN file(s) to ISO? Look no further, here’s binchunker to the rescue!&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.mediafire.com/?2cc9oepp91qm7f0"&gt;&lt;a href="http://he.fi/bchunk/"&gt;http://he.fi/bchunk/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The linked site contains the source code, but if you’re interested in a version (1.2) compiled for Mac OS X (Intel), then grab it from &lt;a href="http://www.mediafire.com/?7g1y35fuofl1ctf"&gt;here&lt;/a&gt;.&lt;/p&gt;</description><link>http://blog.arcanelab.com/post/12140433538</link><guid>http://blog.arcanelab.com/post/12140433538</guid><pubDate>Mon, 31 Oct 2011 01:28:56 +0100</pubDate><category>unix</category><category>tool</category><category>bin to iso</category></item><item><title>Setting Mac OS X font smoothing to light </title><description>&lt;p&gt;&lt;pre&gt;&lt;code&gt;defaults -currentHost write -globalDomain AppleFontSmoothing -int 1&lt;/code&gt;&lt;/pre&gt;&lt;/p&gt;</description><link>http://blog.arcanelab.com/post/11772802461</link><guid>http://blog.arcanelab.com/post/11772802461</guid><pubDate>Sat, 22 Oct 2011 16:21:00 +0200</pubDate></item><item><title>Online Color Scheme Designer</title><description>&lt;a href="http://colorschemedesigner.com/"&gt;Online Color Scheme Designer&lt;/a&gt;</description><link>http://blog.arcanelab.com/post/11693134260</link><guid>http://blog.arcanelab.com/post/11693134260</guid><pubDate>Thu, 20 Oct 2011 16:08:08 +0200</pubDate></item><item><title>VBinDiff — Visual Binary Diff</title><description>&lt;a href="http://www.cjmweb.net/vbindiff/"&gt;VBinDiff — Visual Binary Diff&lt;/a&gt;: &lt;blockquote&gt;
&lt;p&gt;VBinDiff (Visual Binary Diff) displays files in hexadecimal and ASCII (or EBCDIC).  It can also display two files at once, and highlight the differences between them.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Awesome!&lt;/p&gt;</description><link>http://blog.arcanelab.com/post/11591385964</link><guid>http://blog.arcanelab.com/post/11591385964</guid><pubDate>Tue, 18 Oct 2011 02:01:42 +0200</pubDate><category>visual diff</category><category>unix</category><category>tool</category></item><item><title>mda VST plug-in source codes</title><description>&lt;a href="http://sourceforge.net/projects/mda-vst/"&gt;mda VST plug-in source codes&lt;/a&gt;</description><link>http://blog.arcanelab.com/post/10999624406</link><guid>http://blog.arcanelab.com/post/10999624406</guid><pubDate>Tue, 04 Oct 2011 02:06:29 +0200</pubDate></item><item><title>Blender 3D: Noob to Pro</title><description>&lt;a href="http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro"&gt;Blender 3D: Noob to Pro&lt;/a&gt;: &lt;p&gt;Recommended online Blender tutorial&lt;/p&gt;</description><link>http://blog.arcanelab.com/post/9891975242</link><guid>http://blog.arcanelab.com/post/9891975242</guid><pubDate>Wed, 07 Sep 2011 00:19:06 +0200</pubDate><category>blender</category></item><item><title>sumitpaul:

A documentary about open source tools: “Hello...</title><description>&lt;iframe src="http://player.vimeo.com/video/28499650" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://journal.sumitpaul.com/post/9806006399"&gt;sumitpaul&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;A documentary about open source tools: “Hello World”&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.arcanelab.com/post/9838784773</link><guid>http://blog.arcanelab.com/post/9838784773</guid><pubDate>Mon, 05 Sep 2011 19:05:31 +0200</pubDate><category>hello world</category><category>open source</category><category>processing</category><category>pure data</category><category>openframeworks</category></item><item><title>Minimalistic Processing.js online IDE</title><description>&lt;a href="http://semmypurewal.com/ide/"&gt;Minimalistic Processing.js online IDE&lt;/a&gt;: &lt;p&gt;Awesome!&lt;/p&gt;</description><link>http://blog.arcanelab.com/post/9808609499</link><guid>http://blog.arcanelab.com/post/9808609499</guid><pubDate>Mon, 05 Sep 2011 01:01:00 +0200</pubDate><category>processing</category><category>processing.js</category></item><item><title>Flower - made in Processing</title><description>&lt;p&gt;Move mouse over the image to change parameters&lt;br/&gt;&lt;iframe src="http://arcanelab.uw.hu/Processing/Flower/index.html" height="355/" width="485"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;You can download the binaries (Mac/Win) as well as the sources &lt;a href="https://github.com/arcanelab/Processing/zipball/master"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;source: (not so polished, but you get the idea)&lt;/p&gt;
&lt;pre&gt;int halfw;
int halfh;

void setup()
{
  size(480,350);
  halfw = width/2;
  halfh = height/2;
  smooth();
}

float d = 0.0;
float PICONST = 2 * PI / 380;

void draw()
{
  float szirom = 10;
  float mouseXconst = (mouseX/(float)width);
  background(0);
  int i=0;
  while(i&lt;380*4*mouseXconst)
  {
    float t = i*PICONST/4/mouseXconst;
    float sint = sin(t);
    float cost = cos(t);&lt;br/&gt;&lt;br/&gt;    int r = cos(t*1)*128+128;&lt;br/&gt;    int g = sin(t*3)*128+128;&lt;br/&gt;    int b = sin(t*2)*128+128;&lt;br/&gt;    stroke(r,g,b,128);
    
    float originx = halfw+sint*50;
    float originy = halfh+cost*50;
    float destx = halfw+sint*halfh*0.85;
    float desty = halfh+cost*halfh*0.85;
    
    float sziromConst = t*szirom+d;
    float finalx = destx + sin(sziromConst) * 20;
    float finaly = desty + cos(sziromConst) * 20;

    line(originx, originy, finalx, finaly);
    i++;
  } // while
  
  d += (mouseY/(float)height)*0.5 - 0.25;
}
&lt;/pre&gt;</description><link>http://blog.arcanelab.com/post/9807940430</link><guid>http://blog.arcanelab.com/post/9807940430</guid><pubDate>Mon, 05 Sep 2011 00:43:00 +0200</pubDate><category>processing</category><category>processing.js</category><category>creative coding</category></item></channel></rss>

