2D Drawing in OpenGL
How to set up 2D projection in OpenGL.
How to set up 2D projection in OpenGL.
int number = 42;
stringstream ss;
ss << hex << number;
// now ss.str(), which is a string, contains "2a"
[[UIDevice currentDevice] uniqueIdentifier]
Official Apple Technical Note TN2124. Very interesting document in a quite informal style.
A few minutes ago I wrote a rounding function for myself in C. Probably not the best implementation, but it works all right. If you’re interested, check it out (I’ve put some sample values in the comments):
int iroundf(float value)
{
if(value > 0.0)
{
int unsigned cutvalue = (unsigned int)value; // 3.8234234 => 3
float remain = value - cutvalue; // 3.8234234-3 = 0.8234234
if(remain >= 0.5) // 0.8234234 >= 0.5 => TRUE
return cutvalue + 1; // iroundf(3.8234234) => 4
else
return cutvalue;
}
if(value < 0.0)
{
int cutvalue = (int)value; // -1.34 => -1 // -4.67 => -4
float remain = value - cutvalue; // -1.34-(-1) = -0.34 // -4.64-(-4) = -0.64
if(remain >= -0.5) // -0.31 >= -0.5 => TRUE // -0.61 >= -0.5 => FALSE
return cutvalue; // iroundf(-1.34) => -1
else
return cutvalue - 1; // iroundf(-4.67) => -5
}
return 0;
}
update: I just came across the following very short and elegant solution (talk about forests and trees…)
int result = (int)(float_number + 0.5);
Official docs about the same topic here.
To achieve the task written in the title of this post, you have to do the following:
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsPath = [paths objectAtIndex:0];
Today I noticed a very, very strange behaviour (bug?) in Xcode. I am creating buttons for my iPhone application with a custom image background and a text on top of it. The Interface Builder attributes window looks like this:

Usually I change the font-family and size for my text, but when I do this, the button dimensions suddenly grow pretty big. So I just head over to the Button Size tab and reset the dimension values to the originals, like so:

And here comes the crazyness: as I modify the width/height values, the text inside the button gets slightly blurred!
During my current development I realized that some button texts are not as sharp as others, but I had no idea why. Finally I managed to catch this “bug” by redoing the last few steps before the blur effect occured.
How to overcome this pesky issue? If I resize the button “by hand” in the view editor, the text keeps its sharpness. Odd.