Arcanelab Blog
Blog of Zoltán Majoros. Mostly links to coding and math related topics, intertwined with retro computing, music theory and general nerd stuff.
USB Made Simple
Musical User Interfaces
Polytonic/Glitter
Photo, 14 April 2017

Parallax Propeller - Wikipedia
GBA Tutorials by fuzzylumpkinsclassic
Compiler Explorer - C++
TI MSP430 - Wikipedia
Photo, 14 April 2017

John Coltrane's Tone Circle
arcanelab/Palette-Extractor
diejmon/SwiftyImageIO
C++ Pimpl Implementation
stackoverflow.com/questions/24635255/is-it-possible-to-write … ↗
Refactoring C++ To Reduce Dependencies
Modern C++ in embedded systems – Part 1: Myth and Reality
embedded.com/design/programming-languages-and-tools/4438660/ … ↗
C++ Software Design Books John Lakos - Large-Scale C++ Software Design Erich Gamma -…
C++ Software Design Books John Lakos - Large-Scale C++ Software DesignErich Gamma - Design patterns : elements of reusable object-oriented software HardcoverCasey Neistat Episode youtube vlog list and content. In what or which episode Casey does...
Spirograph - Wikipedia
GBATEK - GBA/NDS Technical Info
Acoustic feedback detection algorithm
dsp.stackexchange.com/questions/3083/acoustic-feedback-detec … ↗
Gameboy Development on Mac OS X
38leinad.wordpress.com/2012/03/03/gameboy-development-on-mac … ↗
ECE238Spr08 -Assembly Language Programming
CppCon 2016: Jason Turner “Practical Performance Practices"
CppCon 2016: Jason Turner “Practical Performance Practices"Rednex GameBoy Development System