Arcanelab Blog
Blog of Zoltán Majoros. Mostly links to coding and math related topics, intertwined with retro computing, music theory and general nerd stuff.
What is an entity system framework for game development?
"Unregister" vs "Deregister"
english.stackexchange.com/questions/25931/unregister-vs-dere … ↗
Radiosity (computer graphics)
Behind Fez : Trixels (part two)
Voronoi diagram - Wikipedia
waneella : patreon
waneella: patreonThe Game Industry's Most Powerful Backend Platform
http://roxlu.com/
Physically-Based Shading – CodeItNow
Energy Conservation In Games – CodeItNow
MIT EECS 6.837 Computer Graphics [pdf]
ocw.mit.edu/courses/electrical-engineering-and-computer-scie … ↗
SIGGRAPH 2012 Course: Practical Physically Based Shading in Film and Game Production
Adopting a physically based shading model
The Blinn-Phong Normalization Zoo | The Tenth Planet
An introduction to shader derivative functions
Linear-Space Lighting (i.e. Gamma)
This is the list that every Unity developer was looking for
blog.bidon-gs.com/this-is-the-list-that-every-unity-develope … ↗
Scratchapixel - Graphics Programming Articles
Mandelbrot with shifted "origin” [shadertoy]
Mandelbrot with shifted "origin” [shadertoy]Twofield [shadertoy] Click and drag to change camera position.
Twofield [shadertoy] Click and drag to change camera position.hecomi/uRaymarching
VRTK - Virtual Reality Toolkit
Table of Contents · Game Programming Patterns
Photo, 6 August 2017
