<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Compute Shader on Arcanelab Blog</title><link>https://blog.arcanelab.com/tags/compute-shader/</link><description>Recent content in Compute Shader on Arcanelab Blog</description><generator>Hugo</generator><language>en-US</language><copyright>Zoltán Majoros</copyright><lastBuildDate>Sun, 05 Aug 2018 20:57:00 +0200</lastBuildDate><atom:link href="https://blog.arcanelab.com/tags/compute-shader/index.xml" rel="self" type="application/rss+xml"/><item><title>Drawing Mandelbrot fractal using GPU. Compute shader tutorial, easy level • r/Unity3D</title><link>https://blog.arcanelab.com/2018/08/drawing-mandelbrot-fractal-using-gpu-compute-shader/</link><pubDate>Sun, 05 Aug 2018 20:57:00 +0200</pubDate><guid>https://blog.arcanelab.com/2018/08/drawing-mandelbrot-fractal-using-gpu-compute-shader/</guid><description/></item><item><title>r/Unity3D - Physics simulation on GPU with compute shader in Unity3D, tutorial</title><link>https://blog.arcanelab.com/2018/08/r-unity3d-physics-simulation-on-gpu-with-compute-shader-in/</link><pubDate>Sun, 05 Aug 2018 20:56:00 +0200</pubDate><guid>https://blog.arcanelab.com/2018/08/r-unity3d-physics-simulation-on-gpu-with-compute-shader-in/</guid><description/></item></channel></rss>