<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Dithering on Arcanelab Blog</title><link>https://blog.arcanelab.com/tags/dithering/</link><description>Recent content in Dithering on Arcanelab Blog</description><generator>Hugo</generator><language>en-US</language><copyright>Zoltán Majoros</copyright><lastBuildDate>Thu, 04 Oct 2018 23:16:00 +0200</lastBuildDate><atom:link href="https://blog.arcanelab.com/tags/dithering/index.xml" rel="self" type="application/rss+xml"/><item><title>Tech Note: Shader Snippets for Efficient 2D Dithering | Oculus</title><link>https://blog.arcanelab.com/2018/10/tech-note-shader-snippets-for-efficient-2d-dithering-oculus/</link><pubDate>Thu, 04 Oct 2018 23:16:00 +0200</pubDate><guid>https://blog.arcanelab.com/2018/10/tech-note-shader-snippets-for-efficient-2d-dithering-oculus/</guid><description/></item></channel></rss>