<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Lighting on Arcanelab Blog</title><link>https://blog.arcanelab.com/tags/lighting/</link><description>Recent content in Lighting on Arcanelab Blog</description><generator>Hugo</generator><language>en-US</language><copyright>Zoltán Majoros</copyright><lastBuildDate>Tue, 14 Aug 2018 11:20:00 +0200</lastBuildDate><atom:link href="https://blog.arcanelab.com/tags/lighting/index.xml" rel="self" type="application/rss+xml"/><item><title>Introduction to Lighting in Games - Build New Games</title><link>https://blog.arcanelab.com/2018/08/introduction-to-lighting-in-games-build-new-games/</link><pubDate>Tue, 14 Aug 2018 11:20:00 +0200</pubDate><guid>https://blog.arcanelab.com/2018/08/introduction-to-lighting-in-games-build-new-games/</guid><description/></item><item><title>Adopting a physically based shading model</title><link>https://blog.arcanelab.com/2017/09/adopting-a-physically-based-shading-model/</link><pubDate>Thu, 14 Sep 2017 17:50:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/09/adopting-a-physically-based-shading-model/</guid><description/></item><item><title>The Blinn-Phong Normalization Zoo | The Tenth Planet</title><link>https://blog.arcanelab.com/2017/09/the-blinn-phong-normalization-zoo-the-tenth-planet/</link><pubDate>Thu, 14 Sep 2017 17:43:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/09/the-blinn-phong-normalization-zoo-the-tenth-planet/</guid><description/></item></channel></rss>