<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Math on Arcanelab Blog</title><link>https://blog.arcanelab.com/tags/math/</link><description>Recent content in Math on Arcanelab Blog</description><generator>Hugo</generator><language>en-US</language><copyright>Zoltán Majoros</copyright><lastBuildDate>Sat, 14 Dec 2024 00:26:00 +0100</lastBuildDate><atom:link href="https://blog.arcanelab.com/tags/math/index.xml" rel="self" type="application/rss+xml"/><item><title>MAT 137: Calculus with proofs</title><link>https://blog.arcanelab.com/2024/12/mat-137-calculus-with-proofs/</link><pubDate>Sat, 14 Dec 2024 00:26:00 +0100</pubDate><guid>https://blog.arcanelab.com/2024/12/mat-137-calculus-with-proofs/</guid><description>&lt;h1&gt;&lt;/h1&gt;</description></item><item><title>Intuitive Guide to Convolution – BetterExplained</title><link>https://blog.arcanelab.com/2020/11/intuitive-guide-to-convolution-betterexplained/</link><pubDate>Mon, 23 Nov 2020 22:44:00 +0100</pubDate><guid>https://blog.arcanelab.com/2020/11/intuitive-guide-to-convolution-betterexplained/</guid><description/></item><item><title>klein</title><link>https://blog.arcanelab.com/2020/03/klein/</link><pubDate>Sun, 22 Mar 2020 23:01:00 +0100</pubDate><guid>https://blog.arcanelab.com/2020/03/klein/</guid><description/></item><item><title>Verlet integration - Wikipedia</title><link>https://blog.arcanelab.com/2019/10/verlet-integration-wikipedia/</link><pubDate>Sun, 20 Oct 2019 11:35:00 +0200</pubDate><guid>https://blog.arcanelab.com/2019/10/verlet-integration-wikipedia/</guid><description/></item><item><title>Principal component analysis - Wikipedia</title><link>https://blog.arcanelab.com/2019/05/principal-component-analysis-wikipedia/</link><pubDate>Fri, 24 May 2019 14:13:00 +0200</pubDate><guid>https://blog.arcanelab.com/2019/05/principal-component-analysis-wikipedia/</guid><description/></item><item><title>The Dot Product</title><link>https://blog.arcanelab.com/2018/06/the-dot-product/</link><pubDate>Sat, 23 Jun 2018 15:06:00 +0200</pubDate><guid>https://blog.arcanelab.com/2018/06/the-dot-product/</guid><description/></item><item><title>Rotate a unit sphere such as to align it two orthogonal unit vectors</title><link>https://blog.arcanelab.com/2017/07/rotate-a-unit-sphere-such-as-to-align-it-two-orthogonal/</link><pubDate>Fri, 21 Jul 2017 15:07:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/07/rotate-a-unit-sphere-such-as-to-align-it-two-orthogonal/</guid><description/></item><item><title>Finding Rotation Axis and Angle to Align Two "Oriented Vectors"</title><link>https://blog.arcanelab.com/2017/07/finding-rotation-axis-and-angle-to-align-two-oriented/</link><pubDate>Fri, 21 Jul 2017 10:45:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/07/finding-rotation-axis-and-angle-to-align-two-oriented/</guid><description/></item><item><title>Calculate Rotation Matrix to align Vector A to Vector B in 3d?</title><link>https://blog.arcanelab.com/2017/07/calculate-rotation-matrix-to-align-vector-a-to-vector-b-in/</link><pubDate>Mon, 17 Jul 2017 17:58:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/07/calculate-rotation-matrix-to-align-vector-a-to-vector-b-in/</guid><description/></item><item><title>Rodrigues' rotation formula - Wikipedia</title><link>https://blog.arcanelab.com/2017/07/rodrigues-rotation-formula-wikipedia/</link><pubDate>Mon, 17 Jul 2017 17:56:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/07/rodrigues-rotation-formula-wikipedia/</guid><description/></item><item><title>Why transforming normals with the transpose of the inverse of the modelview matrix?</title><link>https://blog.arcanelab.com/2017/07/why-transforming-normals-with-the-transpose-of-the-inverse/</link><pubDate>Mon, 17 Jul 2017 12:22:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/07/why-transforming-normals-with-the-transpose-of-the-inverse/</guid><description/></item><item><title>Vanishing Points; How to Compute Camera Orientation</title><link>https://blog.arcanelab.com/2017/07/vanishing-points-how-to-compute-camera-orientation/</link><pubDate>Thu, 06 Jul 2017 15:53:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/07/vanishing-points-how-to-compute-camera-orientation/</guid><description/></item><item><title>Fundamentals of Grassmann Algebra [pdf]</title><link>https://blog.arcanelab.com/2017/06/fundamentals-of-grassmann-algebra-pdf/</link><pubDate>Mon, 26 Jun 2017 14:35:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/06/fundamentals-of-grassmann-algebra-pdf/</guid><description/></item><item><title>BetterExplained – Math lessons for lasting insight.</title><link>https://blog.arcanelab.com/2017/03/betterexplained-math-lessons-for-lasting-insight/</link><pubDate>Mon, 06 Mar 2017 13:28:00 +0100</pubDate><guid>https://blog.arcanelab.com/2017/03/betterexplained-math-lessons-for-lasting-insight/</guid><description/></item><item><title>Essential Math for Games Programmers</title><link>https://blog.arcanelab.com/2014/11/essential-math-for-games-programmers/</link><pubDate>Tue, 11 Nov 2014 10:44:00 +0100</pubDate><guid>https://blog.arcanelab.com/2014/11/essential-math-for-games-programmers/</guid><description/></item></channel></rss>