<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Optimization on Arcanelab Blog</title><link>https://blog.arcanelab.com/tags/optimization/</link><description>Recent content in Optimization on Arcanelab Blog</description><generator>Hugo</generator><language>en-US</language><copyright>Zoltán Majoros</copyright><lastBuildDate>Sat, 27 Jul 2024 23:58:00 +0200</lastBuildDate><atom:link href="https://blog.arcanelab.com/tags/optimization/index.xml" rel="self" type="application/rss+xml"/><item><title>PhysFS performance, a story of threading and locking · Mathieu Ropert</title><link>https://blog.arcanelab.com/2024/07/physfs-performance-a-story-of-threading-and-locking-mathieu/</link><pubDate>Sat, 27 Jul 2024 23:58:00 +0200</pubDate><guid>https://blog.arcanelab.com/2024/07/physfs-performance-a-story-of-threading-and-locking-mathieu/</guid><description>&lt;h1&gt;&lt;/h1&gt;</description></item><item><title>Halide</title><link>https://blog.arcanelab.com/2023/11/halide/</link><pubDate>Sat, 11 Nov 2023 00:24:00 +0100</pubDate><guid>https://blog.arcanelab.com/2023/11/halide/</guid><description>&lt;h1&gt;&lt;/h1&gt;</description></item><item><title>How do I enable SSE4.1 and SSE3 (but NOT AVX) in MSVC</title><link>https://blog.arcanelab.com/2023/07/how-do-i-enable-sse4-1-and-sse3-but-not-avx-in-msvc/</link><pubDate>Tue, 11 Jul 2023 23:00:00 +0200</pubDate><guid>https://blog.arcanelab.com/2023/07/how-do-i-enable-sse4-1-and-sse3-but-not-avx-in-msvc/</guid><description>&lt;h1&gt;&lt;/h1&gt;</description></item><item><title>{n} times faster than C - part one</title><link>https://blog.arcanelab.com/2023/07/n-times-faster-than-c-part-one/</link><pubDate>Thu, 06 Jul 2023 23:19:00 +0200</pubDate><guid>https://blog.arcanelab.com/2023/07/n-times-faster-than-c-part-one/</guid><description>&lt;h1&gt;&lt;/h1&gt;</description></item><item><title>Unity3D: Mythbusting performance</title><link>https://blog.arcanelab.com/2019/07/unity3d-mythbusting-performance/</link><pubDate>Tue, 02 Jul 2019 13:15:00 +0200</pubDate><guid>https://blog.arcanelab.com/2019/07/unity3d-mythbusting-performance/</guid><description/></item><item><title>CppCon 2016: Jason Turner “Practical Performance Practices"</title><link>https://blog.arcanelab.com/2017/04/cppcon-2016-jason-turner-practical-performance-practices/</link><pubDate>Thu, 06 Apr 2017 19:14:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/04/cppcon-2016-jason-turner-practical-performance-practices/</guid><description>&lt;div class="caption"&gt;&lt;p&gt;CppCon 2016: Jason Turner “Practical Performance Practices&amp;quot;
&lt;br/&gt;&lt;/p&gt; &lt;/div&gt;</description></item><item><title>Bitwise gems – fast integer math</title><link>https://blog.arcanelab.com/2011/04/bitwise-gems-fast-integer-math/</link><pubDate>Fri, 01 Apr 2011 23:16:00 +0200</pubDate><guid>https://blog.arcanelab.com/2011/04/bitwise-gems-fast-integer-math/</guid><description/></item></channel></rss>