<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Processing on Arcanelab Blog</title><link>https://blog.arcanelab.com/tags/processing/</link><description>Recent content in Processing on Arcanelab Blog</description><generator>Hugo</generator><language>en-US</language><copyright>Zoltán Majoros</copyright><lastBuildDate>Mon, 05 Sep 2011 19:05:00 +0200</lastBuildDate><atom:link href="https://blog.arcanelab.com/tags/processing/index.xml" rel="self" type="application/rss+xml"/><item><title>sumitpaul</title><link>https://blog.arcanelab.com/2011/09/sumitpaul/</link><pubDate>Mon, 05 Sep 2011 19:05:00 +0200</pubDate><guid>https://blog.arcanelab.com/2011/09/sumitpaul/</guid><description>&lt;div class="caption"&gt;&lt;p&gt;&lt;a href="http://journal.sumitpaul.com/post/9806006399"&gt;sumitpaul&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;A documentary about open source tools: “Hello World”&lt;/p&gt;
&lt;/blockquote&gt; &lt;/div&gt;</description></item><item><title>Minimalistic Processing.js online IDE</title><link>https://blog.arcanelab.com/2011/09/minimalistic-processing-js-online-ide/</link><pubDate>Mon, 05 Sep 2011 01:01:00 +0200</pubDate><guid>https://blog.arcanelab.com/2011/09/minimalistic-processing-js-online-ide/</guid><description/></item><item><title>Flower - made in Processing Move mouse over the image to change parameters You can…</title><link>https://blog.arcanelab.com/2011/09/flower-made-in-processing-move-mouse-over-the-image-to/</link><pubDate>Mon, 05 Sep 2011 00:43:00 +0200</pubDate><guid>https://blog.arcanelab.com/2011/09/flower-made-in-processing-move-mouse-over-the-image-to/</guid><description>&lt;h1&gt;Flower - made in Processing&lt;/h1&gt;
&lt;p&gt;Move mouse over the image to change parameters&lt;br/&gt;&lt;/p&gt;
&lt;p&gt;You can download the binaries (Mac/Win) as well as the sources &lt;a href="https://github.com/arcanelab/Processing/zipball/master"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;source: (not so polished, but you get the idea)&lt;/p&gt;
&lt;pre&gt;int halfw;
int halfh;
&lt;p&gt;void setup()
{
size(480,350);
halfw = width/2;
halfh = height/2;
smooth();
}&lt;/p&gt;
&lt;p&gt;float d = 0.0;
float PICONST = 2 * PI / 380;&lt;/p&gt;
&lt;p&gt;void draw()
{
float szirom = 10;
float mouseXconst = (mouseX/(float)width);
background(0);
int i=0;
while(i&amp;lt;380&lt;em&gt;4&lt;/em&gt;mouseXconst)
{
float t = i&lt;em&gt;PICONST/4/mouseXconst;
float sint = sin(t);
float cost = cos(t);&lt;br/&gt;&lt;br/&gt; int r = cos(t&lt;/em&gt;1)&lt;em&gt;128+128;&lt;br/&gt; int g = sin(t&lt;/em&gt;3)&lt;em&gt;128+128;&lt;br/&gt; int b = sin(t&lt;/em&gt;2)*128+128;&lt;br/&gt; stroke(r,g,b,128);&lt;/p&gt;</description></item></channel></rss>