<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Retrocomputing on Arcanelab Blog</title><link>https://blog.arcanelab.com/tags/retrocomputing/</link><description>Recent content in Retrocomputing on Arcanelab Blog</description><generator>Hugo</generator><language>en-US</language><copyright>Zoltán Majoros</copyright><lastBuildDate>Mon, 24 Apr 2017 14:41:00 +0200</lastBuildDate><atom:link href="https://blog.arcanelab.com/tags/retrocomputing/index.xml" rel="self" type="application/rss+xml"/><item><title>TIC-80 tiny computer</title><link>https://blog.arcanelab.com/2017/04/tic-80-tiny-computer/</link><pubDate>Mon, 24 Apr 2017 14:41:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/04/tic-80-tiny-computer/</guid><description/></item><item><title>nesbox/tic.computer wiki</title><link>https://blog.arcanelab.com/2017/04/nesbox-tic-computer-wiki/</link><pubDate>Mon, 24 Apr 2017 14:39:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/04/nesbox-tic-computer-wiki/</guid><description/></item><item><title>felipebueno/awesome-PICO-8</title><link>https://blog.arcanelab.com/2017/04/felipebueno-awesome-pico-8/</link><pubDate>Sun, 23 Apr 2017 21:19:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/04/felipebueno-awesome-pico-8/</guid><description/></item><item><title>RamiLego4Game/LIKO-12</title><link>https://blog.arcanelab.com/2017/04/ramilego4game-liko-12/</link><pubDate>Sun, 23 Apr 2017 12:55:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/04/ramilego4game-liko-12/</guid><description/></item><item><title>Pico-8 API Reference</title><link>https://blog.arcanelab.com/2017/04/pico-8-api-reference/</link><pubDate>Sat, 22 Apr 2017 21:53:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/04/pico-8-api-reference/</guid><description/></item><item><title>The Octalyzer - An Apple IIe Emulator for Fun and Education</title><link>https://blog.arcanelab.com/2017/04/the-octalyzer-an-apple-iie-emulator-for-fun-and-education/</link><pubDate>Sat, 22 Apr 2017 14:31:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/04/the-octalyzer-an-apple-iie-emulator-for-fun-and-education/</guid><description/></item><item><title>Writing a game using PICO-8 - Part 1 [RNDBITS-000]</title><link>https://blog.arcanelab.com/2017/04/writing-a-game-using-pico-8-part-1-rndbits-000/</link><pubDate>Sat, 22 Apr 2017 02:56:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/04/writing-a-game-using-pico-8-part-1-rndbits-000/</guid><description>&lt;div class="caption"&gt;&lt;p&gt;Writing a game using PICO-8&lt;br/&gt;&lt;/p&gt; &lt;/div&gt;</description></item><item><title>GBA Tutorials by fuzzylumpkinsclassic</title><link>https://blog.arcanelab.com/2017/04/gba-tutorials-by-fuzzylumpkinsclassic/</link><pubDate>Fri, 14 Apr 2017 19:25:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/04/gba-tutorials-by-fuzzylumpkinsclassic/</guid><description/></item><item><title>GBATEK - GBA/NDS Technical Info</title><link>https://blog.arcanelab.com/2017/04/gbatek-gba-nds-technical-info/</link><pubDate>Mon, 10 Apr 2017 02:20:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/04/gbatek-gba-nds-technical-info/</guid><description/></item><item><title>Gameboy Development on Mac OS X</title><link>https://blog.arcanelab.com/2017/04/gameboy-development-on-mac-os-x/</link><pubDate>Fri, 07 Apr 2017 13:40:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/04/gameboy-development-on-mac-os-x/</guid><description/></item><item><title>ECE238Spr08 -Assembly Language Programming</title><link>https://blog.arcanelab.com/2017/04/ece238spr08-assembly-language-programming/</link><pubDate>Fri, 07 Apr 2017 13:39:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/04/ece238spr08-assembly-language-programming/</guid><description/></item><item><title>Rednex GameBoy Development System</title><link>https://blog.arcanelab.com/2017/04/rednex-gameboy-development-system/</link><pubDate>Thu, 06 Apr 2017 14:06:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/04/rednex-gameboy-development-system/</guid><description/></item><item><title>A Comprehensive Super Mario Bros. Disassembly</title><link>https://blog.arcanelab.com/2017/04/a-comprehensive-super-mario-bros-disassembly/</link><pubDate>Thu, 06 Apr 2017 12:53:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/04/a-comprehensive-super-mario-bros-disassembly/</guid><description/></item><item><title>Wichita State University’s 2008 Z80 Assembler Programming lecture</title><link>https://blog.arcanelab.com/2017/04/wichita-state-universitys-2008-z80-assembler-programming/</link><pubDate>Thu, 06 Apr 2017 02:52:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/04/wichita-state-universitys-2008-z80-assembler-programming/</guid><description/></item><item><title>FreeBE/AF - the free VBE/AF driver project</title><link>https://blog.arcanelab.com/2017/04/freebe-af-the-free-vbe-af-driver-project/</link><pubDate>Mon, 03 Apr 2017 03:05:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/04/freebe-af-the-free-vbe-af-driver-project/</guid><description/></item><item><title>Commodore 64 Part 1: How The Memory Map Worked</title><link>https://blog.arcanelab.com/2017/04/commodore-64-part-1-how-the-memory-map-worked/</link><pubDate>Mon, 03 Apr 2017 01:49:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/04/commodore-64-part-1-how-the-memory-map-worked/</guid><description>&lt;div class="caption"&gt;&lt;p&gt;Commodore 64 Part 1: How The Memory Map Worked
&lt;br/&gt;&lt;/p&gt; &lt;/div&gt;</description></item><item><title>Antimon C64 coding tutorials</title><link>https://blog.arcanelab.com/2017/04/antimon-c64-coding-tutorials/</link><pubDate>Mon, 03 Apr 2017 01:48:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/04/antimon-c64-coding-tutorials/</guid><description/></item><item><title>Commodore SID 6581 Datasheet - WFFwiki</title><link>https://blog.arcanelab.com/2016/12/commodore-sid-6581-datasheet-wffwiki/</link><pubDate>Tue, 20 Dec 2016 10:44:00 +0100</pubDate><guid>https://blog.arcanelab.com/2016/12/commodore-sid-6581-datasheet-wffwiki/</guid><description/></item><item><title>Commodore 64 - Charset Gallery #1</title><link>https://blog.arcanelab.com/2016/11/commodore-64-charset-gallery-1/</link><pubDate>Mon, 21 Nov 2016 23:49:00 +0100</pubDate><guid>https://blog.arcanelab.com/2016/11/commodore-64-charset-gallery-1/</guid><description/></item><item><title>AmigaOS Documentation Wiki</title><link>https://blog.arcanelab.com/2016/04/amigaos-documentation-wiki/</link><pubDate>Wed, 27 Apr 2016 06:30:00 +0200</pubDate><guid>https://blog.arcanelab.com/2016/04/amigaos-documentation-wiki/</guid><description/></item><item><title>Sprite Tricks » Codetapper's Amiga Retro Site!</title><link>https://blog.arcanelab.com/2016/04/sprite-tricks-codetapper-s-amiga-retro-site/</link><pubDate>Tue, 26 Apr 2016 21:29:00 +0200</pubDate><guid>https://blog.arcanelab.com/2016/04/sprite-tricks-codetapper-s-amiga-retro-site/</guid><description/></item><item><title>Lou's Pseudo 3d Page</title><link>https://blog.arcanelab.com/2016/04/lou-s-pseudo-3d-page/</link><pubDate>Tue, 26 Apr 2016 20:35:00 +0200</pubDate><guid>https://blog.arcanelab.com/2016/04/lou-s-pseudo-3d-page/</guid><description/></item><item><title>SNES Programming - Wikibooks</title><link>https://blog.arcanelab.com/2016/02/snes-programming-wikibooks/</link><pubDate>Sun, 07 Feb 2016 21:40:00 +0100</pubDate><guid>https://blog.arcanelab.com/2016/02/snes-programming-wikibooks/</guid><description/></item><item><title>Typography in 16-bits: System fonts » DamienG</title><link>https://blog.arcanelab.com/2016/02/typography-in-16-bits-system-fonts-damieng/</link><pubDate>Wed, 03 Feb 2016 11:12:00 +0100</pubDate><guid>https://blog.arcanelab.com/2016/02/typography-in-16-bits-system-fonts-damieng/</guid><description/></item><item><title>SuperH (SH) CPU Official Documentation</title><link>https://blog.arcanelab.com/2015/12/superh-sh-cpu-official-documentation/</link><pubDate>Fri, 25 Dec 2015 17:07:00 +0100</pubDate><guid>https://blog.arcanelab.com/2015/12/superh-sh-cpu-official-documentation/</guid><description/></item><item><title>BigEd/jsemu</title><link>https://blog.arcanelab.com/2015/11/biged-jsemu/</link><pubDate>Fri, 13 Nov 2015 21:41:00 +0100</pubDate><guid>https://blog.arcanelab.com/2015/11/biged-jsemu/</guid><description/></item><item><title>TONC: GBA Programming</title><link>https://blog.arcanelab.com/2015/08/tonc-gba-programming/</link><pubDate>Fri, 21 Aug 2015 15:43:00 +0200</pubDate><guid>https://blog.arcanelab.com/2015/08/tonc-gba-programming/</guid><description/></item><item><title>Libretro</title><link>https://blog.arcanelab.com/2015/03/libretro/</link><pubDate>Sun, 22 Mar 2015 19:24:00 +0100</pubDate><guid>https://blog.arcanelab.com/2015/03/libretro/</guid><description/></item><item><title>Perfect DOS VGA 437 Font | dafont.com</title><link>https://blog.arcanelab.com/2015/02/perfect-dos-vga-437-font-dafont-com/</link><pubDate>Sun, 01 Feb 2015 18:31:00 +0100</pubDate><guid>https://blog.arcanelab.com/2015/02/perfect-dos-vga-437-font-dafont-com/</guid><description/></item><item><title>HOWTO-Reverse Engineering - ScummVM :: Wiki</title><link>https://blog.arcanelab.com/2015/02/howto-reverse-engineering-scummvm-wiki/</link><pubDate>Sun, 01 Feb 2015 17:10:00 +0100</pubDate><guid>https://blog.arcanelab.com/2015/02/howto-reverse-engineering-scummvm-wiki/</guid><description/></item><item><title>VOGONS • Index page</title><link>https://blog.arcanelab.com/2015/02/vogons-index-page/</link><pubDate>Sun, 01 Feb 2015 16:59:00 +0100</pubDate><guid>https://blog.arcanelab.com/2015/02/vogons-index-page/</guid><description/></item><item><title>"Devs Play" S01E04 - Legend of Zelda (Part 1: Explorer's Club)</title><link>https://blog.arcanelab.com/2015/01/devs-play-s01e04-legend-of-zelda-part-1-explorer-s-club/</link><pubDate>Fri, 16 Jan 2015 22:47:00 +0100</pubDate><guid>https://blog.arcanelab.com/2015/01/devs-play-s01e04-legend-of-zelda-part-1-explorer-s-club/</guid><description>&lt;div class="caption"&gt;&lt;p&gt;&amp;ldquo;Devs Play&amp;rdquo; S01E04 - Legend of Zelda&lt;/p&gt; &lt;/div&gt;</description></item><item><title>Nintendev.com | All about homebrew for Nintendo devices</title><link>https://blog.arcanelab.com/2015/01/nintendev-com-all-about-homebrew-for-nintendo-devices/</link><pubDate>Fri, 16 Jan 2015 22:45:00 +0100</pubDate><guid>https://blog.arcanelab.com/2015/01/nintendev-com-all-about-homebrew-for-nintendo-devices/</guid><description/></item><item><title>Programming Tutorials for Nintendo Consoles</title><link>https://blog.arcanelab.com/2015/01/programming-tutorials-for-nintendo-consoles/</link><pubDate>Fri, 16 Jan 2015 22:44:00 +0100</pubDate><guid>https://blog.arcanelab.com/2015/01/programming-tutorials-for-nintendo-consoles/</guid><description/></item><item><title>Programmer Creates An AI To (Not Quite) Beat NES Games | TechCrunch</title><link>https://blog.arcanelab.com/2014/11/programmer-creates-an-ai-to-not-quite-beat-nes-games/</link><pubDate>Sat, 01 Nov 2014 15:25:00 +0100</pubDate><guid>https://blog.arcanelab.com/2014/11/programmer-creates-an-ai-to-not-quite-beat-nes-games/</guid><description/></item><item><title>Statically Recompiling NES Games into Native Executables with LLVM and Go</title><link>https://blog.arcanelab.com/2014/10/statically-recompiling-nes-games-into-native-executables/</link><pubDate>Tue, 07 Oct 2014 18:50:00 +0200</pubDate><guid>https://blog.arcanelab.com/2014/10/statically-recompiling-nes-games-into-native-executables/</guid><description/></item><item><title>Depixelizing Pixel Art [pdf]</title><link>https://blog.arcanelab.com/2014/03/depixelizing-pixel-art-pdf/</link><pubDate>Sun, 02 Mar 2014 05:00:00 +0100</pubDate><guid>https://blog.arcanelab.com/2014/03/depixelizing-pixel-art-pdf/</guid><description/></item><item><title>0ldskool Plasma Effect - Bidouille.org</title><link>https://blog.arcanelab.com/2013/08/0ldskool-plasma-effect-bidouille-org/</link><pubDate>Tue, 20 Aug 2013 00:30:00 +0200</pubDate><guid>https://blog.arcanelab.com/2013/08/0ldskool-plasma-effect-bidouille-org/</guid><description/></item><item><title>Poems for bugs</title><link>https://blog.arcanelab.com/2013/04/poems-for-bugs/</link><pubDate>Thu, 04 Apr 2013 04:49:00 +0200</pubDate><guid>https://blog.arcanelab.com/2013/04/poems-for-bugs/</guid><description>&lt;div class="caption"&gt;&lt;p&gt;Poems for bugs - A seminar held by lft at Revision 2013&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Platforms come and go, but the C64 remains.&lt;br/&gt;&lt;br/&gt;This is a seminar about the beauty of C64 coding, how it relates to other human endeavours, and why it is as culturally relevant as ever. We will see how, for thousands of years, people have meticulously crafted works of art in a waning tradition that, perhaps unexpectedly, lives on through C64 coding.&lt;br/&gt;&lt;br/&gt;While there are clear connections between the demoscene and the visual arts and music, little has been said about the literary skills of the coder. Skills that, unfortunately, have lost their significance on modern platforms.&lt;br/&gt;&lt;br/&gt;Don&amp;rsquo;t miss this extraordinary programming seminar for coders and non-coders alike.&lt;/p&gt;</description></item><item><title>EEVBlog #438 - Amiga 500 Retro Computer Teardown</title><link>https://blog.arcanelab.com/2013/03/eevblog-438-amiga-500-retro-computer-teardown/</link><pubDate>Fri, 15 Mar 2013 13:36:00 +0100</pubDate><guid>https://blog.arcanelab.com/2013/03/eevblog-438-amiga-500-retro-computer-teardown/</guid><description>&lt;div class="caption"&gt;&lt;p&gt;EEVBlog #438 - Amiga 500 Retro Computer Teardown&lt;/p&gt; &lt;/div&gt;</description></item><item><title>Klaus Dormann's 6502 Functional Test suite</title><link>https://blog.arcanelab.com/2013/02/klaus-dormann-s-6502-functional-test-suite/</link><pubDate>Sun, 17 Feb 2013 17:08:00 +0100</pubDate><guid>https://blog.arcanelab.com/2013/02/klaus-dormann-s-6502-functional-test-suite/</guid><description/></item><item><title>Ron Gilbert - Maniac Mansion postmortem</title><link>https://blog.arcanelab.com/2013/02/ron-gilbert-maniac-mansion-postmortem/</link><pubDate>Thu, 14 Feb 2013 21:25:00 +0100</pubDate><guid>https://blog.arcanelab.com/2013/02/ron-gilbert-maniac-mansion-postmortem/</guid><description>&lt;div class="caption"&gt;&lt;p&gt;Ron Gilbert - Maniac Mansion postmortem&lt;/p&gt; &lt;/div&gt;</description></item><item><title>6502 Test Programs</title><link>https://blog.arcanelab.com/2012/05/6502-test-programs/</link><pubDate>Sun, 20 May 2012 23:31:00 +0200</pubDate><guid>https://blog.arcanelab.com/2012/05/6502-test-programs/</guid><description/></item><item><title>Alternative Codebase64 css theme I don’t know about you, but when reading…</title><link>https://blog.arcanelab.com/2012/05/alternative-codebase64-css-theme-i-dont-know-about-you-but/</link><pubDate>Tue, 08 May 2012 00:36:00 +0200</pubDate><guid>https://blog.arcanelab.com/2012/05/alternative-codebase64-css-theme-i-dont-know-about-you-but/</guid><description>&lt;h1&gt;Alternative Codebase64 css theme&lt;/h1&gt;
&lt;p&gt;I don&amp;rsquo;t know about you, but when reading &lt;a href="http://www.codebase64.org/"&gt;codebase64.org&lt;/a&gt;, the high-contrasted text makes my eyes hurt. So I created a very short CSS that overrides the original and makes it much easier to read the website without getting a headache.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m not into web-design at all, so sorry if you see something blatantly stupid here, but the following style sheet works all right with Firefox&amp;rsquo;s &lt;a href="https://addons.mozilla.org/en-US/firefox/addon/stylish/"&gt;Stylish&lt;/a&gt; plugin for me:&lt;/p&gt;</description></item><item><title>Pixel Perfection: Showcase of Inspired Pixel Art</title><link>https://blog.arcanelab.com/2012/01/pixel-perfection-showcase-of-inspired-pixel-art/</link><pubDate>Thu, 19 Jan 2012 17:19:00 +0100</pubDate><guid>https://blog.arcanelab.com/2012/01/pixel-perfection-showcase-of-inspired-pixel-art/</guid><description/></item></channel></rss>