<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Rust on Arcanelab Blog</title><link>https://blog.arcanelab.com/tags/rust/</link><description>Recent content in Rust on Arcanelab Blog</description><generator>Hugo</generator><language>en-US</language><copyright>Zoltán Majoros</copyright><lastBuildDate>Thu, 09 Mar 2023 11:27:00 +0100</lastBuildDate><atom:link href="https://blog.arcanelab.com/tags/rust/index.xml" rel="self" type="application/rss+xml"/><item><title>Leveraging Rust and the GPU to render user interfaces at 120 FPS - Zed Blog</title><link>https://blog.arcanelab.com/2023/03/leveraging-rust-and-the-gpu-to-render-user-interfaces-at/</link><pubDate>Thu, 09 Mar 2023 11:27:00 +0100</pubDate><guid>https://blog.arcanelab.com/2023/03/leveraging-rust-and-the-gpu-to-render-user-interfaces-at/</guid><description/></item><item><title>Writing a Raytracer in Rust - Part 1 - First Rays</title><link>https://blog.arcanelab.com/2017/03/writing-a-raytracer-in-rust-part-1-first-rays/</link><pubDate>Thu, 30 Mar 2017 15:00:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/03/writing-a-raytracer-in-rust-part-1-first-rays/</guid><description/></item></channel></rss>