<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Shader on Arcanelab Blog</title><link>https://blog.arcanelab.com/tags/shader/</link><description>Recent content in Shader on Arcanelab Blog</description><generator>Hugo</generator><language>en-US</language><copyright>Zoltán Majoros</copyright><lastBuildDate>Sat, 14 Oct 2023 13:19:00 +0200</lastBuildDate><atom:link href="https://blog.arcanelab.com/tags/shader/index.xml" rel="self" type="application/rss+xml"/><item><title>Linux in a Pixel Shader - A RISC-V Emulator for VRChat</title><link>https://blog.arcanelab.com/2023/10/linux-in-a-pixel-shader-a-risc-v-emulator-for-vrchat/</link><pubDate>Sat, 14 Oct 2023 13:19:00 +0200</pubDate><guid>https://blog.arcanelab.com/2023/10/linux-in-a-pixel-shader-a-risc-v-emulator-for-vrchat/</guid><description>&lt;h1&gt;&lt;/h1&gt;</description></item><item><title>How to Use Quill FBX in Unity</title><link>https://blog.arcanelab.com/2018/04/how-to-use-quill-fbx-in-unity/</link><pubDate>Sun, 29 Apr 2018 20:33:00 +0200</pubDate><guid>https://blog.arcanelab.com/2018/04/how-to-use-quill-fbx-in-unity/</guid><description/></item></channel></rss>