<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Shaders on Arcanelab Blog</title><link>https://blog.arcanelab.com/tags/shaders/</link><description>Recent content in Shaders on Arcanelab Blog</description><generator>Hugo</generator><language>en-US</language><copyright>Zoltán Majoros</copyright><lastBuildDate>Sun, 24 Nov 2024 03:24:00 +0100</lastBuildDate><atom:link href="https://blog.arcanelab.com/tags/shaders/index.xml" rel="self" type="application/rss+xml"/><item><title>An introduction to Shader Art Coding</title><link>https://blog.arcanelab.com/2024/11/an-introduction-to-shader-art-coding/</link><pubDate>Sun, 24 Nov 2024 03:24:00 +0100</pubDate><guid>https://blog.arcanelab.com/2024/11/an-introduction-to-shader-art-coding/</guid><description>&lt;h1&gt;&lt;/h1&gt;</description></item><item><title>GitHub - nothke/UnityShaderCheatsheet: Collection of Unity shader copypastas and gotchas</title><link>https://blog.arcanelab.com/2023/09/github-nothke-unityshadercheatsheet-collection-of-unity/</link><pubDate>Fri, 29 Sep 2023 20:34:00 +0200</pubDate><guid>https://blog.arcanelab.com/2023/09/github-nothke-unityshadercheatsheet-collection-of-unity/</guid><description>&lt;h1&gt;&lt;/h1&gt;</description></item><item><title>gkjohnson/unity-dithered-transparency-shader</title><link>https://blog.arcanelab.com/2020/04/gkjohnson-unity-dithered-transparency-shader/</link><pubDate>Wed, 15 Apr 2020 11:18:00 +0200</pubDate><guid>https://blog.arcanelab.com/2020/04/gkjohnson-unity-dithered-transparency-shader/</guid><description/></item><item><title>Real Shading in Unreal Engine 4</title><link>https://blog.arcanelab.com/2020/04/real-shading-in-unreal-engine-4/</link><pubDate>Tue, 07 Apr 2020 10:54:00 +0200</pubDate><guid>https://blog.arcanelab.com/2020/04/real-shading-in-unreal-engine-4/</guid><description/></item><item><title>Introduction to Shading (Reflection, Refraction and Fresnel)</title><link>https://blog.arcanelab.com/2020/04/introduction-to-shading-reflection-refraction-and-fresnel/</link><pubDate>Tue, 07 Apr 2020 10:41:00 +0200</pubDate><guid>https://blog.arcanelab.com/2020/04/introduction-to-shading-reflection-refraction-and-fresnel/</guid><description/></item><item><title>Difference between AlphaTest and Transparent RenderQueue</title><link>https://blog.arcanelab.com/2019/03/difference-between-alphatest-and-transparent-renderqueue/</link><pubDate>Fri, 29 Mar 2019 19:22:00 +0100</pubDate><guid>https://blog.arcanelab.com/2019/03/difference-between-alphatest-and-transparent-renderqueue/</guid><description/></item><item><title>Tech Note: Shader Snippets for Efficient 2D Dithering | Oculus</title><link>https://blog.arcanelab.com/2018/10/tech-note-shader-snippets-for-efficient-2d-dithering-oculus/</link><pubDate>Thu, 04 Oct 2018 23:16:00 +0200</pubDate><guid>https://blog.arcanelab.com/2018/10/tech-note-shader-snippets-for-efficient-2d-dithering-oculus/</guid><description/></item><item><title>The magic of Material Property Blocks – Thomas Mountainborn</title><link>https://blog.arcanelab.com/2018/04/the-magic-of-material-property-blocks-thomas-mountainborn/</link><pubDate>Fri, 13 Apr 2018 11:45:00 +0200</pubDate><guid>https://blog.arcanelab.com/2018/04/the-magic-of-material-property-blocks-thomas-mountainborn/</guid><description/></item><item><title>The Book of Shaders</title><link>https://blog.arcanelab.com/2018/02/the-book-of-shaders/</link><pubDate>Sat, 24 Feb 2018 20:14:00 +0100</pubDate><guid>https://blog.arcanelab.com/2018/02/the-book-of-shaders/</guid><description/></item><item><title>Energy Conservation In Games – CodeItNow</title><link>https://blog.arcanelab.com/2017/09/energy-conservation-in-games-codeitnow/</link><pubDate>Fri, 15 Sep 2017 15:04:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/09/energy-conservation-in-games-codeitnow/</guid><description/></item><item><title>SIGGRAPH 2012 Course: Practical Physically Based Shading in Film and Game Production</title><link>https://blog.arcanelab.com/2017/09/siggraph-2012-course-practical-physically-based-shading-in/</link><pubDate>Fri, 15 Sep 2017 11:30:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/09/siggraph-2012-course-practical-physically-based-shading-in/</guid><description/></item><item><title>Adopting a physically based shading model</title><link>https://blog.arcanelab.com/2017/09/adopting-a-physically-based-shading-model/</link><pubDate>Thu, 14 Sep 2017 17:50:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/09/adopting-a-physically-based-shading-model/</guid><description/></item><item><title>The Blinn-Phong Normalization Zoo | The Tenth Planet</title><link>https://blog.arcanelab.com/2017/09/the-blinn-phong-normalization-zoo-the-tenth-planet/</link><pubDate>Thu, 14 Sep 2017 17:43:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/09/the-blinn-phong-normalization-zoo-the-tenth-planet/</guid><description/></item><item><title>An introduction to shader derivative functions</title><link>https://blog.arcanelab.com/2017/09/an-introduction-to-shader-derivative-functions/</link><pubDate>Mon, 04 Sep 2017 16:07:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/09/an-introduction-to-shader-derivative-functions/</guid><description/></item><item><title>Mandelbrot with shifted "origin” [shadertoy]</title><link>https://blog.arcanelab.com/2017/08/mandelbrot-with-shifted-origin-shadertoy/</link><pubDate>Mon, 28 Aug 2017 00:01:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/08/mandelbrot-with-shifted-origin-shadertoy/</guid><description>&lt;h1&gt;Mandelbrot with shifted "origin” [shadertoy]&lt;/h1&gt;</description></item><item><title>Twofield [shadertoy] Click and drag to change camera position.</title><link>https://blog.arcanelab.com/2017/08/twofield-shadertoy-click-and-drag-to-change-camera-position/</link><pubDate>Wed, 23 Aug 2017 13:25:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/08/twofield-shadertoy-click-and-drag-to-change-camera-position/</guid><description>&lt;h1&gt;Twofield [shadertoy]&lt;/h1&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;Click and drag to change camera position.&lt;/p&gt;</description></item><item><title>cables - interactive visuals, made from cable salad</title><link>https://blog.arcanelab.com/2017/04/cables-interactive-visuals-made-from-cable-salad/</link><pubDate>Mon, 17 Apr 2017 13:44:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/04/cables-interactive-visuals-made-from-cable-salad/</guid><description/></item><item><title>Introductory Democoding with ShaderToy</title><link>https://blog.arcanelab.com/2017/04/introductory-democoding-with-shadertoy/</link><pubDate>Sat, 15 Apr 2017 12:54:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/04/introductory-democoding-with-shadertoy/</guid><description/></item><item><title>Filmic Games » Filmic Tonemapping Operators</title><link>https://blog.arcanelab.com/2015/11/filmic-games-filmic-tonemapping-operators/</link><pubDate>Mon, 02 Nov 2015 20:50:00 +0100</pubDate><guid>https://blog.arcanelab.com/2015/11/filmic-games-filmic-tonemapping-operators/</guid><description/></item></channel></rss>