<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Unity on Arcanelab Blog</title><link>https://blog.arcanelab.com/tags/unity/</link><description>Recent content in Unity on Arcanelab Blog</description><generator>Hugo</generator><language>en-US</language><copyright>Zoltán Majoros</copyright><lastBuildDate>Fri, 29 Sep 2023 20:34:00 +0200</lastBuildDate><atom:link href="https://blog.arcanelab.com/tags/unity/index.xml" rel="self" type="application/rss+xml"/><item><title>GitHub - nothke/UnityShaderCheatsheet: Collection of Unity shader copypastas and gotchas</title><link>https://blog.arcanelab.com/2023/09/github-nothke-unityshadercheatsheet-collection-of-unity/</link><pubDate>Fri, 29 Sep 2023 20:34:00 +0200</pubDate><guid>https://blog.arcanelab.com/2023/09/github-nothke-unityshadercheatsheet-collection-of-unity/</guid><description>&lt;h1&gt;&lt;/h1&gt;</description></item><item><title>https://enginearchitecture.realtimerendering.com/downloads/reac2023_decoupled_shading.p…</title><link>https://blog.arcanelab.com/2023/07/https-enginearchitecture-realtimerendering-com-downloads/</link><pubDate>Mon, 17 Jul 2023 21:48:00 +0200</pubDate><guid>https://blog.arcanelab.com/2023/07/https-enginearchitecture-realtimerendering-com-downloads/</guid><description>&lt;h1&gt;&lt;/h1&gt;
&lt;p&gt;Generalized Decoupled Shading - Oxide Games [pdf]&lt;/p&gt;</description></item><item><title>gkjohnson/unity-dithered-transparency-shader</title><link>https://blog.arcanelab.com/2020/04/gkjohnson-unity-dithered-transparency-shader/</link><pubDate>Wed, 15 Apr 2020 11:18:00 +0200</pubDate><guid>https://blog.arcanelab.com/2020/04/gkjohnson-unity-dithered-transparency-shader/</guid><description/></item><item><title>Understanding the Importance of Using Multiple Cameras in Unity</title><link>https://blog.arcanelab.com/2020/01/understanding-the-importance-of-using-multiple-cameras-in/</link><pubDate>Mon, 27 Jan 2020 17:18:00 +0100</pubDate><guid>https://blog.arcanelab.com/2020/01/understanding-the-importance-of-using-multiple-cameras-in/</guid><description/></item><item><title>Unity - Scripting API: Camera.RenderToCubemap</title><link>https://blog.arcanelab.com/2020/01/unity-scripting-api-camera-rendertocubemap/</link><pubDate>Mon, 27 Jan 2020 12:18:00 +0100</pubDate><guid>https://blog.arcanelab.com/2020/01/unity-scripting-api-camera-rendertocubemap/</guid><description/></item><item><title>Unity Optimization Tips — Optimize Unity Game, Tutorial 2020</title><link>https://blog.arcanelab.com/2020/01/unity-optimization-tips-optimize-unity-game-tutorial-2020/</link><pubDate>Wed, 22 Jan 2020 17:28:00 +0100</pubDate><guid>https://blog.arcanelab.com/2020/01/unity-optimization-tips-optimize-unity-game-tutorial-2020/</guid><description/></item><item><title>Unity - Manual: GPU instancing</title><link>https://blog.arcanelab.com/2019/12/unity-manual-gpu-instancing/</link><pubDate>Tue, 31 Dec 2019 23:17:00 +0100</pubDate><guid>https://blog.arcanelab.com/2019/12/unity-manual-gpu-instancing/</guid><description/></item><item><title>Unity3D: Mythbusting performance</title><link>https://blog.arcanelab.com/2019/07/unity3d-mythbusting-performance/</link><pubDate>Tue, 02 Jul 2019 13:15:00 +0200</pubDate><guid>https://blog.arcanelab.com/2019/07/unity3d-mythbusting-performance/</guid><description/></item><item><title>Difference between AlphaTest and Transparent RenderQueue</title><link>https://blog.arcanelab.com/2019/03/difference-between-alphatest-and-transparent-renderqueue/</link><pubDate>Fri, 29 Mar 2019 19:22:00 +0100</pubDate><guid>https://blog.arcanelab.com/2019/03/difference-between-alphatest-and-transparent-renderqueue/</guid><description/></item><item><title>Loading Unity Projects with Visual Studio for Mac Sometimes Visual Studio for Mac…</title><link>https://blog.arcanelab.com/2019/02/loading-unity-projects-with-visual-studio-for-mac-sometimes/</link><pubDate>Sun, 03 Feb 2019 01:43:00 +0100</pubDate><guid>https://blog.arcanelab.com/2019/02/loading-unity-projects-with-visual-studio-for-mac-sometimes/</guid><description>&lt;h1&gt;Loading Unity Projects with Visual Studio for Mac&lt;/h1&gt;
&lt;p&gt;Sometimes Visual Studio for Mac won’t open the project solution files generated by Unity. You are greeted with the following error message: &lt;code&gt;Unknown solution item type: {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1}&lt;/code&gt; The problem is that the solution file contains a GUID that the VS won’t recognize. To solve it, open the Extensions in Visual Studio, then under “Game Development” enable “Visual Studio for Mac Tools for Unity”. That should solve it.&lt;/p&gt;</description></item><item><title>Pixel-Perfect selection using shaders – Philipp Christoph – Medium</title><link>https://blog.arcanelab.com/2018/09/pixel-perfect-selection-using-shaders-philipp-christoph/</link><pubDate>Tue, 04 Sep 2018 23:54:00 +0200</pubDate><guid>https://blog.arcanelab.com/2018/09/pixel-perfect-selection-using-shaders-philipp-christoph/</guid><description/></item><item><title>Drawing Mandelbrot fractal using GPU. Compute shader tutorial, easy level • r/Unity3D</title><link>https://blog.arcanelab.com/2018/08/drawing-mandelbrot-fractal-using-gpu-compute-shader/</link><pubDate>Sun, 05 Aug 2018 20:57:00 +0200</pubDate><guid>https://blog.arcanelab.com/2018/08/drawing-mandelbrot-fractal-using-gpu-compute-shader/</guid><description/></item><item><title>r/Unity3D - Physics simulation on GPU with compute shader in Unity3D, tutorial</title><link>https://blog.arcanelab.com/2018/08/r-unity3d-physics-simulation-on-gpu-with-compute-shader-in/</link><pubDate>Sun, 05 Aug 2018 20:56:00 +0200</pubDate><guid>https://blog.arcanelab.com/2018/08/r-unity3d-physics-simulation-on-gpu-with-compute-shader-in/</guid><description/></item><item><title>Kyle Halladay - Getting Started With Compute Shaders In Unity</title><link>https://blog.arcanelab.com/2018/08/kyle-halladay-getting-started-with-compute-shaders-in-unity/</link><pubDate>Sun, 05 Aug 2018 16:05:00 +0200</pubDate><guid>https://blog.arcanelab.com/2018/08/kyle-halladay-getting-started-with-compute-shaders-in-unity/</guid><description/></item><item><title>How can I profile a specific part of my code?</title><link>https://blog.arcanelab.com/2018/08/how-can-i-profile-a-specific-part-of-my-code/</link><pubDate>Thu, 02 Aug 2018 14:33:00 +0200</pubDate><guid>https://blog.arcanelab.com/2018/08/how-can-i-profile-a-specific-part-of-my-code/</guid><description/></item><item><title>How to Use Quill FBX in Unity</title><link>https://blog.arcanelab.com/2018/04/how-to-use-quill-fbx-in-unity/</link><pubDate>Sun, 29 Apr 2018 20:33:00 +0200</pubDate><guid>https://blog.arcanelab.com/2018/04/how-to-use-quill-fbx-in-unity/</guid><description/></item><item><title>The magic of Material Property Blocks – Thomas Mountainborn</title><link>https://blog.arcanelab.com/2018/04/the-magic-of-material-property-blocks-thomas-mountainborn/</link><pubDate>Fri, 13 Apr 2018 11:45:00 +0200</pubDate><guid>https://blog.arcanelab.com/2018/04/the-magic-of-material-property-blocks-thomas-mountainborn/</guid><description/></item><item><title>Unite Austin 2017 - Game Architecture with Scriptable Objects</title><link>https://blog.arcanelab.com/2017/12/unite-austin-2017-game-architecture-with-scriptable-objects/</link><pubDate>Tue, 26 Dec 2017 19:55:00 +0100</pubDate><guid>https://blog.arcanelab.com/2017/12/unite-austin-2017-game-architecture-with-scriptable-objects/</guid><description/></item><item><title>This is the list that every Unity developer was looking for</title><link>https://blog.arcanelab.com/2017/08/this-is-the-list-that-every-unity-developer-was-looking-for/</link><pubDate>Tue, 29 Aug 2017 20:19:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/08/this-is-the-list-that-every-unity-developer-was-looking-for/</guid><description/></item><item><title>hecomi/uRaymarching</title><link>https://blog.arcanelab.com/2017/08/hecomi-uraymarching/</link><pubDate>Fri, 18 Aug 2017 13:01:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/08/hecomi-uraymarching/</guid><description/></item><item><title>VRTK - Virtual Reality Toolkit</title><link>https://blog.arcanelab.com/2017/08/vrtk-virtual-reality-toolkit/</link><pubDate>Sat, 12 Aug 2017 15:09:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/08/vrtk-virtual-reality-toolkit/</guid><description/></item><item><title>Unity C# Tutorials</title><link>https://blog.arcanelab.com/2017/08/unity-c-tutorials/</link><pubDate>Tue, 01 Aug 2017 16:18:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/08/unity-c-tutorials/</guid><description/></item></channel></rss>