<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Unity3d on Arcanelab Blog</title><link>https://blog.arcanelab.com/tags/unity3d/</link><description>Recent content in Unity3d on Arcanelab Blog</description><generator>Hugo</generator><language>en-US</language><copyright>Zoltán Majoros</copyright><lastBuildDate>Mon, 27 Jan 2020 12:18:00 +0100</lastBuildDate><atom:link href="https://blog.arcanelab.com/tags/unity3d/index.xml" rel="self" type="application/rss+xml"/><item><title>Unity - Scripting API: Camera.RenderToCubemap</title><link>https://blog.arcanelab.com/2020/01/unity-scripting-api-camera-rendertocubemap/</link><pubDate>Mon, 27 Jan 2020 12:18:00 +0100</pubDate><guid>https://blog.arcanelab.com/2020/01/unity-scripting-api-camera-rendertocubemap/</guid><description/></item><item><title>Unity Optimization Tips — Optimize Unity Game, Tutorial 2020</title><link>https://blog.arcanelab.com/2020/01/unity-optimization-tips-optimize-unity-game-tutorial-2020/</link><pubDate>Wed, 22 Jan 2020 17:28:00 +0100</pubDate><guid>https://blog.arcanelab.com/2020/01/unity-optimization-tips-optimize-unity-game-tutorial-2020/</guid><description/></item><item><title>Lee Vermeulen » Unity Assembly Definition Files</title><link>https://blog.arcanelab.com/2020/01/lee-vermeulen-unity-assembly-definition-files/</link><pubDate>Wed, 22 Jan 2020 12:50:00 +0100</pubDate><guid>https://blog.arcanelab.com/2020/01/lee-vermeulen-unity-assembly-definition-files/</guid><description/></item><item><title>How I Cut Unity Compile Times by 75% — Screaming Goose Games</title><link>https://blog.arcanelab.com/2020/01/how-i-cut-unity-compile-times-by-75-screaming-goose-games/</link><pubDate>Wed, 22 Jan 2020 10:58:00 +0100</pubDate><guid>https://blog.arcanelab.com/2020/01/how-i-cut-unity-compile-times-by-75-screaming-goose-games/</guid><description/></item><item><title>Unity - Manual: GPU instancing</title><link>https://blog.arcanelab.com/2019/12/unity-manual-gpu-instancing/</link><pubDate>Tue, 31 Dec 2019 23:17:00 +0100</pubDate><guid>https://blog.arcanelab.com/2019/12/unity-manual-gpu-instancing/</guid><description/></item><item><title>Unity3D: Mythbusting performance</title><link>https://blog.arcanelab.com/2019/07/unity3d-mythbusting-performance/</link><pubDate>Tue, 02 Jul 2019 13:15:00 +0200</pubDate><guid>https://blog.arcanelab.com/2019/07/unity3d-mythbusting-performance/</guid><description/></item><item><title>Difference between AlphaTest and Transparent RenderQueue</title><link>https://blog.arcanelab.com/2019/03/difference-between-alphatest-and-transparent-renderqueue/</link><pubDate>Fri, 29 Mar 2019 19:22:00 +0100</pubDate><guid>https://blog.arcanelab.com/2019/03/difference-between-alphatest-and-transparent-renderqueue/</guid><description/></item><item><title>Loading Unity Projects with Visual Studio for Mac Sometimes Visual Studio for Mac…</title><link>https://blog.arcanelab.com/2019/02/loading-unity-projects-with-visual-studio-for-mac-sometimes/</link><pubDate>Sun, 03 Feb 2019 01:43:00 +0100</pubDate><guid>https://blog.arcanelab.com/2019/02/loading-unity-projects-with-visual-studio-for-mac-sometimes/</guid><description>&lt;h1&gt;Loading Unity Projects with Visual Studio for Mac&lt;/h1&gt;
&lt;p&gt;Sometimes Visual Studio for Mac won’t open the project solution files generated by Unity. You are greeted with the following error message: &lt;code&gt;Unknown solution item type: {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1}&lt;/code&gt; The problem is that the solution file contains a GUID that the VS won’t recognize. To solve it, open the Extensions in Visual Studio, then under “Game Development” enable “Visual Studio for Mac Tools for Unity”. That should solve it.&lt;/p&gt;</description></item><item><title>Pixel-Perfect selection using shaders – Philipp Christoph – Medium</title><link>https://blog.arcanelab.com/2018/09/pixel-perfect-selection-using-shaders-philipp-christoph/</link><pubDate>Tue, 04 Sep 2018 23:54:00 +0200</pubDate><guid>https://blog.arcanelab.com/2018/09/pixel-perfect-selection-using-shaders-philipp-christoph/</guid><description/></item><item><title>The magic of Material Property Blocks – Thomas Mountainborn</title><link>https://blog.arcanelab.com/2018/04/the-magic-of-material-property-blocks-thomas-mountainborn/</link><pubDate>Fri, 13 Apr 2018 11:45:00 +0200</pubDate><guid>https://blog.arcanelab.com/2018/04/the-magic-of-material-property-blocks-thomas-mountainborn/</guid><description/></item><item><title>This is the list that every Unity developer was looking for</title><link>https://blog.arcanelab.com/2017/08/this-is-the-list-that-every-unity-developer-was-looking-for/</link><pubDate>Tue, 29 Aug 2017 20:19:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/08/this-is-the-list-that-every-unity-developer-was-looking-for/</guid><description/></item><item><title>hecomi/uRaymarching</title><link>https://blog.arcanelab.com/2017/08/hecomi-uraymarching/</link><pubDate>Fri, 18 Aug 2017 13:01:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/08/hecomi-uraymarching/</guid><description/></item><item><title>VRTK - Virtual Reality Toolkit</title><link>https://blog.arcanelab.com/2017/08/vrtk-virtual-reality-toolkit/</link><pubDate>Sat, 12 Aug 2017 15:09:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/08/vrtk-virtual-reality-toolkit/</guid><description/></item><item><title>Unity C# Tutorials</title><link>https://blog.arcanelab.com/2017/08/unity-c-tutorials/</link><pubDate>Tue, 01 Aug 2017 16:18:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/08/unity-c-tutorials/</guid><description/></item><item><title>A Software Engineer’s Guide to Unity and AR/VR Development — Part 1</title><link>https://blog.arcanelab.com/2017/05/a-software-engineers-guide-to-unity-and-ar-vr-development/</link><pubDate>Sat, 13 May 2017 11:00:00 +0200</pubDate><guid>https://blog.arcanelab.com/2017/05/a-software-engineers-guide-to-unity-and-ar-vr-development/</guid><description/></item></channel></rss>