<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Visual Studio on Arcanelab Blog</title><link>https://blog.arcanelab.com/tags/visual-studio/</link><description>Recent content in Visual Studio on Arcanelab Blog</description><generator>Hugo</generator><language>en-US</language><copyright>Zoltán Majoros</copyright><lastBuildDate>Sun, 03 Feb 2019 01:43:00 +0100</lastBuildDate><atom:link href="https://blog.arcanelab.com/tags/visual-studio/index.xml" rel="self" type="application/rss+xml"/><item><title>Loading Unity Projects with Visual Studio for Mac Sometimes Visual Studio for Mac…</title><link>https://blog.arcanelab.com/2019/02/loading-unity-projects-with-visual-studio-for-mac-sometimes/</link><pubDate>Sun, 03 Feb 2019 01:43:00 +0100</pubDate><guid>https://blog.arcanelab.com/2019/02/loading-unity-projects-with-visual-studio-for-mac-sometimes/</guid><description>&lt;h1&gt;Loading Unity Projects with Visual Studio for Mac&lt;/h1&gt;
&lt;p&gt;Sometimes Visual Studio for Mac won’t open the project solution files generated by Unity. You are greeted with the following error message: &lt;code&gt;Unknown solution item type: {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1}&lt;/code&gt; The problem is that the solution file contains a GUID that the VS won’t recognize. To solve it, open the Extensions in Visual Studio, then under “Game Development” enable “Visual Studio for Mac Tools for Unity”. That should solve it.&lt;/p&gt;</description></item></channel></rss>